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From March to November 2024, I led a research project funded by Arts Council England’s, Developing Your Creative Practice (DYCP) programme, in collaboration with creative technologist Sami Sabik. 

 

The project explored merging immersive theatre with video game mechanics, focusing on storytelling and audience engagement. Below are some insights into the research and development process of The Infinite Game. 

Research on Interactive Storytelling

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Link A (left): Research - Pixel Chronicles 🎮🕹️👾🖥️

Link B (right): Research - Video Games_genres and Analysis. 

Link C (left): Good Design 💾 🥌 🎮 

Link D (right): Research-Interactive Art Installations 

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Game play in The Infinite Game

Player skills for navigating The Infinite Game environment

Electro-sleep Machine: This skill promotes fast speed relaxation and deep sleep. Will give you the ability to enter dreams (...) 

⚠️ WARNING: Entering dreams opens up rich narratives, but don’t get lost in the surreal (...)

ELIZA Whisper Machine: This skill grants you the unique ability to converse with machines, engaging in dialogue (...) 

⚠️ WARNING: Machines may reveal truths you’re not ready to hear (...)

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Stone Tape Machine: With this skill, you can "play back" sounds from the past - that may have become "trapped" in the environment (...)

 

⚠️ WARNING: While this skill allows you to uncover secret stories, overusing it could lead to auditory fatigue (...)

Einstein-Rosen Bridge Machine: This skill will give you the ability to rewind time, enabling you to correct mistakes (...)

 

⚠️ WARNING: Rewinding time can save you from mistakes, but beware of becoming reliant on this power (...)

Game play: interactive website 

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A prototype interactive website introduced the background story and enabled audiences to select their characters skills before the performance.

⚠️ To view it, click the image on the left and use your Citizen ID: K3N7Y9

Game play: Interactive Props - conversations with machines

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Interactive radios that provide secret information when tuned to the right channel, and a hidden tape machine on the street where you can hear new narrative details.

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One of the rooms in The Infinite Game, where the audience would arrive and interact with a retro computer, engage in conversations, and discover more about their characters and the story. The room also features other machines, like the flip-dot display (used in old London buses), which is pre-programmed to show text.

Work in progress and Moodboards

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Crafting the game=play aspect of

The Infinite Game

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Timelines (right) of The Infinite Game for each audience member, in relation to the skills of their characters.

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